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c++ source #1
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Compiler
6502-c++ 11.1.0
ARM GCC 10.2.0
ARM GCC 10.3.0
ARM GCC 10.4.0
ARM GCC 10.5.0
ARM GCC 11.1.0
ARM GCC 11.2.0
ARM GCC 11.3.0
ARM GCC 11.4.0
ARM GCC 12.1.0
ARM GCC 12.2.0
ARM GCC 12.3.0
ARM GCC 12.4.0
ARM GCC 12.5.0
ARM GCC 13.1.0
ARM GCC 13.2.0
ARM GCC 13.2.0 (unknown-eabi)
ARM GCC 13.3.0
ARM GCC 13.3.0 (unknown-eabi)
ARM GCC 13.4.0
ARM GCC 13.4.0 (unknown-eabi)
ARM GCC 14.1.0
ARM GCC 14.1.0 (unknown-eabi)
ARM GCC 14.2.0
ARM GCC 14.2.0 (unknown-eabi)
ARM GCC 14.3.0
ARM GCC 14.3.0 (unknown-eabi)
ARM GCC 15.1.0
ARM GCC 15.1.0 (unknown-eabi)
ARM GCC 15.2.0
ARM GCC 15.2.0 (unknown-eabi)
ARM GCC 4.5.4
ARM GCC 4.6.4
ARM GCC 5.4
ARM GCC 6.3.0
ARM GCC 6.4.0
ARM GCC 7.3.0
ARM GCC 7.5.0
ARM GCC 8.2.0
ARM GCC 8.5.0
ARM GCC 9.3.0
ARM GCC 9.4.0
ARM GCC 9.5.0
ARM GCC trunk
ARM gcc 10.2.1 (none)
ARM gcc 10.3.1 (2021.07 none)
ARM gcc 10.3.1 (2021.10 none)
ARM gcc 11.2.1 (none)
ARM gcc 5.4.1 (none)
ARM gcc 7.2.1 (none)
ARM gcc 8.2 (WinCE)
ARM gcc 8.3.1 (none)
ARM gcc 9.2.1 (none)
ARM msvc v19.0 (ex-WINE)
ARM msvc v19.10 (ex-WINE)
ARM msvc v19.14 (ex-WINE)
ARM64 Morello gcc 10.1 Alpha 2
ARM64 gcc 10.2
ARM64 gcc 10.3
ARM64 gcc 10.4
ARM64 gcc 10.5.0
ARM64 gcc 11.1
ARM64 gcc 11.2
ARM64 gcc 11.3
ARM64 gcc 11.4.0
ARM64 gcc 12.1
ARM64 gcc 12.2.0
ARM64 gcc 12.3.0
ARM64 gcc 12.4.0
ARM64 gcc 12.5.0
ARM64 gcc 13.1.0
ARM64 gcc 13.2.0
ARM64 gcc 13.3.0
ARM64 gcc 13.4.0
ARM64 gcc 14.1.0
ARM64 gcc 14.2.0
ARM64 gcc 14.3.0
ARM64 gcc 15.1.0
ARM64 gcc 15.2.0
ARM64 gcc 4.9.4
ARM64 gcc 5.4
ARM64 gcc 5.5.0
ARM64 gcc 6.3
ARM64 gcc 6.4
ARM64 gcc 7.3
ARM64 gcc 7.5
ARM64 gcc 8.2
ARM64 gcc 8.5
ARM64 gcc 9.3
ARM64 gcc 9.4
ARM64 gcc 9.5
ARM64 gcc trunk
ARM64 msvc v19.14 (ex-WINE)
AVR gcc 10.3.0
AVR gcc 11.1.0
AVR gcc 12.1.0
AVR gcc 12.2.0
AVR gcc 12.3.0
AVR gcc 12.4.0
AVR gcc 12.5.0
AVR gcc 13.1.0
AVR gcc 13.2.0
AVR gcc 13.3.0
AVR gcc 13.4.0
AVR gcc 14.1.0
AVR gcc 14.2.0
AVR gcc 14.3.0
AVR gcc 15.1.0
AVR gcc 15.2.0
AVR gcc 4.5.4
AVR gcc 4.6.4
AVR gcc 5.4.0
AVR gcc 9.2.0
AVR gcc 9.3.0
Arduino Mega (1.8.9)
Arduino Uno (1.8.9)
BPF clang (trunk)
BPF clang 13.0.0
BPF clang 14.0.0
BPF clang 15.0.0
BPF clang 16.0.0
BPF clang 17.0.1
BPF clang 18.1.0
BPF clang 19.1.0
BPF clang 20.1.0
BPF clang 21.1.0
EDG (experimental reflection)
EDG 6.5
EDG 6.5 (GNU mode gcc 13)
EDG 6.6
EDG 6.6 (GNU mode gcc 13)
EDG 6.7
EDG 6.7 (GNU mode gcc 14)
FRC 2019
FRC 2020
FRC 2023
HPPA gcc 14.2.0
HPPA gcc 14.3.0
HPPA gcc 15.1.0
HPPA gcc 15.2.0
KVX ACB 4.1.0 (GCC 7.5.0)
KVX ACB 4.1.0-cd1 (GCC 7.5.0)
KVX ACB 4.10.0 (GCC 10.3.1)
KVX ACB 4.11.1 (GCC 10.3.1)
KVX ACB 4.12.0 (GCC 11.3.0)
KVX ACB 4.2.0 (GCC 7.5.0)
KVX ACB 4.3.0 (GCC 7.5.0)
KVX ACB 4.4.0 (GCC 7.5.0)
KVX ACB 4.6.0 (GCC 9.4.1)
KVX ACB 4.8.0 (GCC 9.4.1)
KVX ACB 4.9.0 (GCC 9.4.1)
KVX ACB 5.0.0 (GCC 12.2.1)
KVX ACB 5.2.0 (GCC 13.2.1)
LoongArch64 clang (trunk)
LoongArch64 clang 17.0.1
LoongArch64 clang 18.1.0
LoongArch64 clang 19.1.0
LoongArch64 clang 20.1.0
LoongArch64 clang 21.1.0
M68K gcc 13.1.0
M68K gcc 13.2.0
M68K gcc 13.3.0
M68K gcc 13.4.0
M68K gcc 14.1.0
M68K gcc 14.2.0
M68K gcc 14.3.0
M68K gcc 15.1.0
M68K gcc 15.2.0
M68k clang (trunk)
MRISC32 gcc (trunk)
MSP430 gcc 4.5.3
MSP430 gcc 5.3.0
MSP430 gcc 6.2.1
MinGW clang 14.0.3
MinGW clang 14.0.6
MinGW clang 15.0.7
MinGW clang 16.0.0
MinGW clang 16.0.2
MinGW gcc 11.3.0
MinGW gcc 12.1.0
MinGW gcc 12.2.0
MinGW gcc 13.1.0
MinGW gcc 14.3.0
MinGW gcc 15.2.0
RISC-V (32-bits) gcc (trunk)
RISC-V (32-bits) gcc 10.2.0
RISC-V (32-bits) gcc 10.3.0
RISC-V (32-bits) gcc 11.2.0
RISC-V (32-bits) gcc 11.3.0
RISC-V (32-bits) gcc 11.4.0
RISC-V (32-bits) gcc 12.1.0
RISC-V (32-bits) gcc 12.2.0
RISC-V (32-bits) gcc 12.3.0
RISC-V (32-bits) gcc 12.4.0
RISC-V (32-bits) gcc 12.5.0
RISC-V (32-bits) gcc 13.1.0
RISC-V (32-bits) gcc 13.2.0
RISC-V (32-bits) gcc 13.3.0
RISC-V (32-bits) gcc 13.4.0
RISC-V (32-bits) gcc 14.1.0
RISC-V (32-bits) gcc 14.2.0
RISC-V (32-bits) gcc 14.3.0
RISC-V (32-bits) gcc 15.1.0
RISC-V (32-bits) gcc 15.2.0
RISC-V (32-bits) gcc 8.2.0
RISC-V (32-bits) gcc 8.5.0
RISC-V (32-bits) gcc 9.4.0
RISC-V (64-bits) gcc (trunk)
RISC-V (64-bits) gcc 10.2.0
RISC-V (64-bits) gcc 10.3.0
RISC-V (64-bits) gcc 11.2.0
RISC-V (64-bits) gcc 11.3.0
RISC-V (64-bits) gcc 11.4.0
RISC-V (64-bits) gcc 12.1.0
RISC-V (64-bits) gcc 12.2.0
RISC-V (64-bits) gcc 12.3.0
RISC-V (64-bits) gcc 12.4.0
RISC-V (64-bits) gcc 12.5.0
RISC-V (64-bits) gcc 13.1.0
RISC-V (64-bits) gcc 13.2.0
RISC-V (64-bits) gcc 13.3.0
RISC-V (64-bits) gcc 13.4.0
RISC-V (64-bits) gcc 14.1.0
RISC-V (64-bits) gcc 14.2.0
RISC-V (64-bits) gcc 14.3.0
RISC-V (64-bits) gcc 15.1.0
RISC-V (64-bits) gcc 15.2.0
RISC-V (64-bits) gcc 8.2.0
RISC-V (64-bits) gcc 8.5.0
RISC-V (64-bits) gcc 9.4.0
RISC-V rv32gc clang (trunk)
RISC-V rv32gc clang 10.0.0
RISC-V rv32gc clang 10.0.1
RISC-V rv32gc clang 11.0.0
RISC-V rv32gc clang 11.0.1
RISC-V rv32gc clang 12.0.0
RISC-V rv32gc clang 12.0.1
RISC-V rv32gc clang 13.0.0
RISC-V rv32gc clang 13.0.1
RISC-V rv32gc clang 14.0.0
RISC-V rv32gc clang 15.0.0
RISC-V rv32gc clang 16.0.0
RISC-V rv32gc clang 17.0.1
RISC-V rv32gc clang 18.1.0
RISC-V rv32gc clang 19.1.0
RISC-V rv32gc clang 20.1.0
RISC-V rv32gc clang 21.1.0
RISC-V rv32gc clang 9.0.0
RISC-V rv32gc clang 9.0.1
RISC-V rv64gc clang (trunk)
RISC-V rv64gc clang 10.0.0
RISC-V rv64gc clang 10.0.1
RISC-V rv64gc clang 11.0.0
RISC-V rv64gc clang 11.0.1
RISC-V rv64gc clang 12.0.0
RISC-V rv64gc clang 12.0.1
RISC-V rv64gc clang 13.0.0
RISC-V rv64gc clang 13.0.1
RISC-V rv64gc clang 14.0.0
RISC-V rv64gc clang 15.0.0
RISC-V rv64gc clang 16.0.0
RISC-V rv64gc clang 17.0.1
RISC-V rv64gc clang 18.1.0
RISC-V rv64gc clang 19.1.0
RISC-V rv64gc clang 20.1.0
RISC-V rv64gc clang 21.1.0
RISC-V rv64gc clang 9.0.0
RISC-V rv64gc clang 9.0.1
Raspbian Buster
Raspbian Stretch
SPARC LEON gcc 12.2.0
SPARC LEON gcc 12.3.0
SPARC LEON gcc 12.4.0
SPARC LEON gcc 12.5.0
SPARC LEON gcc 13.1.0
SPARC LEON gcc 13.2.0
SPARC LEON gcc 13.3.0
SPARC LEON gcc 13.4.0
SPARC LEON gcc 14.1.0
SPARC LEON gcc 14.2.0
SPARC LEON gcc 14.3.0
SPARC LEON gcc 15.1.0
SPARC LEON gcc 15.2.0
SPARC gcc 12.2.0
SPARC gcc 12.3.0
SPARC gcc 12.4.0
SPARC gcc 12.5.0
SPARC gcc 13.1.0
SPARC gcc 13.2.0
SPARC gcc 13.3.0
SPARC gcc 13.4.0
SPARC gcc 14.1.0
SPARC gcc 14.2.0
SPARC gcc 14.3.0
SPARC gcc 15.1.0
SPARC gcc 15.2.0
SPARC64 gcc 12.2.0
SPARC64 gcc 12.3.0
SPARC64 gcc 12.4.0
SPARC64 gcc 12.5.0
SPARC64 gcc 13.1.0
SPARC64 gcc 13.2.0
SPARC64 gcc 13.3.0
SPARC64 gcc 13.4.0
SPARC64 gcc 14.1.0
SPARC64 gcc 14.2.0
SPARC64 gcc 14.3.0
SPARC64 gcc 15.1.0
SPARC64 gcc 15.2.0
TI C6x gcc 12.2.0
TI C6x gcc 12.3.0
TI C6x gcc 12.4.0
TI C6x gcc 12.5.0
TI C6x gcc 13.1.0
TI C6x gcc 13.2.0
TI C6x gcc 13.3.0
TI C6x gcc 13.4.0
TI C6x gcc 14.1.0
TI C6x gcc 14.2.0
TI C6x gcc 14.3.0
TI C6x gcc 15.1.0
TI C6x gcc 15.2.0
TI CL430 21.6.1
Tricore gcc 11.3.0 (EEESlab)
VAX gcc NetBSDELF 10.4.0
VAX gcc NetBSDELF 10.5.0 (Nov 15 03:50:22 2023)
VAX gcc NetBSDELF 12.4.0 (Apr 16 05:27 2025)
WebAssembly clang (trunk)
Xtensa ESP32 gcc 11.2.0 (2022r1)
Xtensa ESP32 gcc 12.2.0 (20230208)
Xtensa ESP32 gcc 14.2.0 (20241119)
Xtensa ESP32 gcc 8.2.0 (2019r2)
Xtensa ESP32 gcc 8.2.0 (2020r1)
Xtensa ESP32 gcc 8.2.0 (2020r2)
Xtensa ESP32 gcc 8.4.0 (2020r3)
Xtensa ESP32 gcc 8.4.0 (2021r1)
Xtensa ESP32 gcc 8.4.0 (2021r2)
Xtensa ESP32-S2 gcc 11.2.0 (2022r1)
Xtensa ESP32-S2 gcc 12.2.0 (20230208)
Xtensa ESP32-S2 gcc 14.2.0 (20241119)
Xtensa ESP32-S2 gcc 8.2.0 (2019r2)
Xtensa ESP32-S2 gcc 8.2.0 (2020r1)
Xtensa ESP32-S2 gcc 8.2.0 (2020r2)
Xtensa ESP32-S2 gcc 8.4.0 (2020r3)
Xtensa ESP32-S2 gcc 8.4.0 (2021r1)
Xtensa ESP32-S2 gcc 8.4.0 (2021r2)
Xtensa ESP32-S3 gcc 11.2.0 (2022r1)
Xtensa ESP32-S3 gcc 12.2.0 (20230208)
Xtensa ESP32-S3 gcc 14.2.0 (20241119)
Xtensa ESP32-S3 gcc 8.4.0 (2020r3)
Xtensa ESP32-S3 gcc 8.4.0 (2021r1)
Xtensa ESP32-S3 gcc 8.4.0 (2021r2)
arm64 msvc v19.20 VS16.0
arm64 msvc v19.21 VS16.1
arm64 msvc v19.22 VS16.2
arm64 msvc v19.23 VS16.3
arm64 msvc v19.24 VS16.4
arm64 msvc v19.25 VS16.5
arm64 msvc v19.27 VS16.7
arm64 msvc v19.28 VS16.8
arm64 msvc v19.28 VS16.9
arm64 msvc v19.29 VS16.10
arm64 msvc v19.29 VS16.11
arm64 msvc v19.30 VS17.0
arm64 msvc v19.31 VS17.1
arm64 msvc v19.32 VS17.2
arm64 msvc v19.33 VS17.3
arm64 msvc v19.34 VS17.4
arm64 msvc v19.35 VS17.5
arm64 msvc v19.36 VS17.6
arm64 msvc v19.37 VS17.7
arm64 msvc v19.38 VS17.8
arm64 msvc v19.39 VS17.9
arm64 msvc v19.40 VS17.10
arm64 msvc v19.41 VS17.11
arm64 msvc v19.42 VS17.12
arm64 msvc v19.43 VS17.13
arm64 msvc v19.44 VS17.14
arm64 msvc v19.latest
armv7-a clang (trunk)
armv7-a clang 10.0.0
armv7-a clang 10.0.1
armv7-a clang 11.0.0
armv7-a clang 11.0.1
armv7-a clang 12.0.0
armv7-a clang 12.0.1
armv7-a clang 13.0.0
armv7-a clang 13.0.1
armv7-a clang 14.0.0
armv7-a clang 15.0.0
armv7-a clang 16.0.0
armv7-a clang 17.0.1
armv7-a clang 18.1.0
armv7-a clang 19.1.0
armv7-a clang 20.1.0
armv7-a clang 21.1.0
armv7-a clang 9.0.0
armv7-a clang 9.0.1
armv8-a clang (all architectural features, trunk)
armv8-a clang (trunk)
armv8-a clang 10.0.0
armv8-a clang 10.0.1
armv8-a clang 11.0.0
armv8-a clang 11.0.1
armv8-a clang 12.0.0
armv8-a clang 13.0.0
armv8-a clang 14.0.0
armv8-a clang 15.0.0
armv8-a clang 16.0.0
armv8-a clang 17.0.1
armv8-a clang 18.1.0
armv8-a clang 19.1.0
armv8-a clang 20.1.0
armv8-a clang 21.1.0
armv8-a clang 9.0.0
armv8-a clang 9.0.1
clad trunk (clang 21.1.0)
clad v1.10 (clang 20.1.0)
clad v1.8 (clang 18.1.0)
clad v1.9 (clang 19.1.0)
clad v2.00 (clang 20.1.0)
clad v2.1 (clang 21.1.0)
clang-cl 18.1.0
ellcc 0.1.33
ellcc 0.1.34
ellcc 2017-07-16
ez80-clang 15.0.0
ez80-clang 15.0.7
hexagon-clang 16.0.5
llvm-mos atari2600-3e
llvm-mos atari2600-4k
llvm-mos atari2600-common
llvm-mos atari5200-supercart
llvm-mos atari8-cart-megacart
llvm-mos atari8-cart-std
llvm-mos atari8-cart-xegs
llvm-mos atari8-common
llvm-mos atari8-dos
llvm-mos c128
llvm-mos c64
llvm-mos commodore
llvm-mos cpm65
llvm-mos cx16
llvm-mos dodo
llvm-mos eater
llvm-mos mega65
llvm-mos nes
llvm-mos nes-action53
llvm-mos nes-cnrom
llvm-mos nes-gtrom
llvm-mos nes-mmc1
llvm-mos nes-mmc3
llvm-mos nes-nrom
llvm-mos nes-unrom
llvm-mos nes-unrom-512
llvm-mos osi-c1p
llvm-mos pce
llvm-mos pce-cd
llvm-mos pce-common
llvm-mos pet
llvm-mos rp6502
llvm-mos rpc8e
llvm-mos supervision
llvm-mos vic20
loongarch64 gcc 12.2.0
loongarch64 gcc 12.3.0
loongarch64 gcc 12.4.0
loongarch64 gcc 12.5.0
loongarch64 gcc 13.1.0
loongarch64 gcc 13.2.0
loongarch64 gcc 13.3.0
loongarch64 gcc 13.4.0
loongarch64 gcc 14.1.0
loongarch64 gcc 14.2.0
loongarch64 gcc 14.3.0
loongarch64 gcc 15.1.0
loongarch64 gcc 15.2.0
mips clang 13.0.0
mips clang 14.0.0
mips clang 15.0.0
mips clang 16.0.0
mips clang 17.0.1
mips clang 18.1.0
mips clang 19.1.0
mips clang 20.1.0
mips clang 21.1.0
mips gcc 11.2.0
mips gcc 12.1.0
mips gcc 12.2.0
mips gcc 12.3.0
mips gcc 12.4.0
mips gcc 12.5.0
mips gcc 13.1.0
mips gcc 13.2.0
mips gcc 13.3.0
mips gcc 13.4.0
mips gcc 14.1.0
mips gcc 14.2.0
mips gcc 14.3.0
mips gcc 15.1.0
mips gcc 15.2.0
mips gcc 4.9.4
mips gcc 5.4
mips gcc 5.5.0
mips gcc 9.3.0 (codescape)
mips gcc 9.5.0
mips64 (el) gcc 12.1.0
mips64 (el) gcc 12.2.0
mips64 (el) gcc 12.3.0
mips64 (el) gcc 12.4.0
mips64 (el) gcc 12.5.0
mips64 (el) gcc 13.1.0
mips64 (el) gcc 13.2.0
mips64 (el) gcc 13.3.0
mips64 (el) gcc 13.4.0
mips64 (el) gcc 14.1.0
mips64 (el) gcc 14.2.0
mips64 (el) gcc 14.3.0
mips64 (el) gcc 15.1.0
mips64 (el) gcc 15.2.0
mips64 (el) gcc 4.9.4
mips64 (el) gcc 5.4.0
mips64 (el) gcc 5.5.0
mips64 (el) gcc 9.5.0
mips64 clang 13.0.0
mips64 clang 14.0.0
mips64 clang 15.0.0
mips64 clang 16.0.0
mips64 clang 17.0.1
mips64 clang 18.1.0
mips64 clang 19.1.0
mips64 clang 20.1.0
mips64 clang 21.1.0
mips64 gcc 11.2.0
mips64 gcc 12.1.0
mips64 gcc 12.2.0
mips64 gcc 12.3.0
mips64 gcc 12.4.0
mips64 gcc 12.5.0
mips64 gcc 13.1.0
mips64 gcc 13.2.0
mips64 gcc 13.3.0
mips64 gcc 13.4.0
mips64 gcc 14.1.0
mips64 gcc 14.2.0
mips64 gcc 14.3.0
mips64 gcc 15.1.0
mips64 gcc 15.2.0
mips64 gcc 4.9.4
mips64 gcc 5.4.0
mips64 gcc 5.5.0
mips64 gcc 9.5.0
mips64el clang 13.0.0
mips64el clang 14.0.0
mips64el clang 15.0.0
mips64el clang 16.0.0
mips64el clang 17.0.1
mips64el clang 18.1.0
mips64el clang 19.1.0
mips64el clang 20.1.0
mips64el clang 21.1.0
mipsel clang 13.0.0
mipsel clang 14.0.0
mipsel clang 15.0.0
mipsel clang 16.0.0
mipsel clang 17.0.1
mipsel clang 18.1.0
mipsel clang 19.1.0
mipsel clang 20.1.0
mipsel clang 21.1.0
mipsel gcc 12.1.0
mipsel gcc 12.2.0
mipsel gcc 12.3.0
mipsel gcc 12.4.0
mipsel gcc 12.5.0
mipsel gcc 13.1.0
mipsel gcc 13.2.0
mipsel gcc 13.3.0
mipsel gcc 13.4.0
mipsel gcc 14.1.0
mipsel gcc 14.2.0
mipsel gcc 14.3.0
mipsel gcc 15.1.0
mipsel gcc 15.2.0
mipsel gcc 4.9.4
mipsel gcc 5.4.0
mipsel gcc 5.5.0
mipsel gcc 9.5.0
nanoMIPS gcc 6.3.0 (mtk)
power gcc 11.2.0
power gcc 12.1.0
power gcc 12.2.0
power gcc 12.3.0
power gcc 12.4.0
power gcc 12.5.0
power gcc 13.1.0
power gcc 13.2.0
power gcc 13.3.0
power gcc 13.4.0
power gcc 14.1.0
power gcc 14.2.0
power gcc 14.3.0
power gcc 15.1.0
power gcc 15.2.0
power gcc 4.8.5
power64 AT12.0 (gcc8)
power64 AT13.0 (gcc9)
power64 gcc 11.2.0
power64 gcc 12.1.0
power64 gcc 12.2.0
power64 gcc 12.3.0
power64 gcc 12.4.0
power64 gcc 12.5.0
power64 gcc 13.1.0
power64 gcc 13.2.0
power64 gcc 13.3.0
power64 gcc 13.4.0
power64 gcc 14.1.0
power64 gcc 14.2.0
power64 gcc 14.3.0
power64 gcc 15.1.0
power64 gcc 15.2.0
power64 gcc trunk
power64le AT12.0 (gcc8)
power64le AT13.0 (gcc9)
power64le clang (trunk)
power64le gcc 11.2.0
power64le gcc 12.1.0
power64le gcc 12.2.0
power64le gcc 12.3.0
power64le gcc 12.4.0
power64le gcc 12.5.0
power64le gcc 13.1.0
power64le gcc 13.2.0
power64le gcc 13.3.0
power64le gcc 13.4.0
power64le gcc 14.1.0
power64le gcc 14.2.0
power64le gcc 14.3.0
power64le gcc 15.1.0
power64le gcc 15.2.0
power64le gcc 6.3.0
power64le gcc trunk
powerpc64 clang (trunk)
qnx 8.0.0
s390x gcc 11.2.0
s390x gcc 12.1.0
s390x gcc 12.2.0
s390x gcc 12.3.0
s390x gcc 12.4.0
s390x gcc 12.5.0
s390x gcc 13.1.0
s390x gcc 13.2.0
s390x gcc 13.3.0
s390x gcc 13.4.0
s390x gcc 14.1.0
s390x gcc 14.2.0
s390x gcc 14.3.0
s390x gcc 15.1.0
s390x gcc 15.2.0
sh gcc 12.2.0
sh gcc 12.3.0
sh gcc 12.4.0
sh gcc 12.5.0
sh gcc 13.1.0
sh gcc 13.2.0
sh gcc 13.3.0
sh gcc 13.4.0
sh gcc 14.1.0
sh gcc 14.2.0
sh gcc 14.3.0
sh gcc 15.1.0
sh gcc 15.2.0
sh gcc 4.9.4
sh gcc 9.5.0
vast (trunk)
x64 msvc v19.0 (ex-WINE)
x64 msvc v19.10 (ex-WINE)
x64 msvc v19.14 (ex-WINE)
x64 msvc v19.20 VS16.0
x64 msvc v19.21 VS16.1
x64 msvc v19.22 VS16.2
x64 msvc v19.23 VS16.3
x64 msvc v19.24 VS16.4
x64 msvc v19.25 VS16.5
x64 msvc v19.27 VS16.7
x64 msvc v19.28 VS16.8
x64 msvc v19.28 VS16.9
x64 msvc v19.29 VS16.10
x64 msvc v19.29 VS16.11
x64 msvc v19.30 VS17.0
x64 msvc v19.31 VS17.1
x64 msvc v19.32 VS17.2
x64 msvc v19.33 VS17.3
x64 msvc v19.34 VS17.4
x64 msvc v19.35 VS17.5
x64 msvc v19.36 VS17.6
x64 msvc v19.37 VS17.7
x64 msvc v19.38 VS17.8
x64 msvc v19.39 VS17.9
x64 msvc v19.40 VS17.10
x64 msvc v19.41 VS17.11
x64 msvc v19.42 VS17.12
x64 msvc v19.43 VS17.13
x64 msvc v19.44 VS17.14
x64 msvc v19.latest
x86 djgpp 4.9.4
x86 djgpp 5.5.0
x86 djgpp 6.4.0
x86 djgpp 7.2.0
x86 g++ 1.27
x86 msvc v19.0 (ex-WINE)
x86 msvc v19.10 (ex-WINE)
x86 msvc v19.14 (ex-WINE)
x86 msvc v19.20 VS16.0
x86 msvc v19.21 VS16.1
x86 msvc v19.22 VS16.2
x86 msvc v19.23 VS16.3
x86 msvc v19.24 VS16.4
x86 msvc v19.25 VS16.5
x86 msvc v19.27 VS16.7
x86 msvc v19.28 VS16.8
x86 msvc v19.28 VS16.9
x86 msvc v19.29 VS16.10
x86 msvc v19.29 VS16.11
x86 msvc v19.30 VS17.0
x86 msvc v19.31 VS17.1
x86 msvc v19.32 VS17.2
x86 msvc v19.33 VS17.3
x86 msvc v19.34 VS17.4
x86 msvc v19.35 VS17.5
x86 msvc v19.36 VS17.6
x86 msvc v19.37 VS17.7
x86 msvc v19.38 VS17.8
x86 msvc v19.39 VS17.9
x86 msvc v19.40 VS17.10
x86 msvc v19.41 VS17.11
x86 msvc v19.42 VS17.12
x86 msvc v19.43 VS17.13
x86 msvc v19.44 VS17.14
x86 msvc v19.latest
x86 nvc++ 22.11
x86 nvc++ 22.7
x86 nvc++ 22.9
x86 nvc++ 23.1
x86 nvc++ 23.11
x86 nvc++ 23.3
x86 nvc++ 23.5
x86 nvc++ 23.7
x86 nvc++ 23.9
x86 nvc++ 24.1
x86 nvc++ 24.11
x86 nvc++ 24.3
x86 nvc++ 24.5
x86 nvc++ 24.7
x86 nvc++ 24.9
x86 nvc++ 25.1
x86 nvc++ 25.3
x86 nvc++ 25.5
x86 nvc++ 25.7
x86 nvc++ 25.9
x86-64 Zapcc 190308
x86-64 clang (-fimplicit-constexpr)
x86-64 clang (Chris Bazley N3089)
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x86-64 clang (experimental P3068)
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x86-64 clang (experimental P3372)
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x86-64 clang (variadic friends - P2893)
x86-64 clang (widberg)
x86-64 clang 10.0.0
x86-64 clang 10.0.0 (assertions)
x86-64 clang 10.0.1
x86-64 clang 11.0.0
x86-64 clang 11.0.0 (assertions)
x86-64 clang 11.0.1
x86-64 clang 12.0.0
x86-64 clang 12.0.0 (assertions)
x86-64 clang 12.0.1
x86-64 clang 13.0.0
x86-64 clang 13.0.0 (assertions)
x86-64 clang 13.0.1
x86-64 clang 14.0.0
x86-64 clang 14.0.0 (assertions)
x86-64 clang 15.0.0
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x86-64 clang 16.0.0
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x86-64 clang 17.0.1
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x86-64 clang 20.1.0
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x86-64 clang 3.7.1
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x86-64 clang 3.8.1
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x86-64 clang 3.9.1
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x86-64 clang 6.0.1
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x86-64 clang 7.0.1
x86-64 clang 7.1.0
x86-64 clang 8.0.0
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x86-64 clang 8.0.1
x86-64 clang 9.0.0
x86-64 clang 9.0.0 (assertions)
x86-64 clang 9.0.1
x86-64 clang rocm-4.5.2
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x86-64 clang rocm-5.3.3
x86-64 clang rocm-5.7.0
x86-64 clang rocm-6.0.2
x86-64 clang rocm-6.1.2
x86-64 clang rocm-6.2.4
x86-64 clang rocm-6.3.3
x86-64 clang rocm-6.4.0
x86-64 clang rocm-7.0.1
x86-64 gcc (C++26 contracts + GNU extensions)
x86-64 gcc (C++26 contracts)
x86-64 gcc (C++26 reflection)
x86-64 gcc (P2034 lambdas)
x86-64 gcc (Thomas Healy)
x86-64 gcc (contract labels)
x86-64 gcc (contracts natural syntax)
x86-64 gcc (contracts)
x86-64 gcc (coroutines)
x86-64 gcc (modules)
x86-64 gcc (trunk)
x86-64 gcc 10.1
x86-64 gcc 10.2
x86-64 gcc 10.3
x86-64 gcc 10.3 (assertions)
x86-64 gcc 10.4
x86-64 gcc 10.4 (assertions)
x86-64 gcc 10.5
x86-64 gcc 10.5 (assertions)
x86-64 gcc 11.1
x86-64 gcc 11.1 (assertions)
x86-64 gcc 11.2
x86-64 gcc 11.2 (assertions)
x86-64 gcc 11.3
x86-64 gcc 11.3 (assertions)
x86-64 gcc 11.4
x86-64 gcc 11.4 (assertions)
x86-64 gcc 12.1
x86-64 gcc 12.1 (assertions)
x86-64 gcc 12.2
x86-64 gcc 12.2 (assertions)
x86-64 gcc 12.3
x86-64 gcc 12.3 (assertions)
x86-64 gcc 12.4
x86-64 gcc 12.4 (assertions)
x86-64 gcc 12.5
x86-64 gcc 12.5 (assertions)
x86-64 gcc 13.1
x86-64 gcc 13.1 (assertions)
x86-64 gcc 13.2
x86-64 gcc 13.2 (assertions)
x86-64 gcc 13.3
x86-64 gcc 13.3 (assertions)
x86-64 gcc 13.4
x86-64 gcc 13.4 (assertions)
x86-64 gcc 14.1
x86-64 gcc 14.1 (assertions)
x86-64 gcc 14.2
x86-64 gcc 14.2 (assertions)
x86-64 gcc 14.3
x86-64 gcc 14.3 (assertions)
x86-64 gcc 15.1
x86-64 gcc 15.1 (assertions)
x86-64 gcc 15.2
x86-64 gcc 15.2 (assertions)
x86-64 gcc 3.4.6
x86-64 gcc 4.0.4
x86-64 gcc 4.1.2
x86-64 gcc 4.4.7
x86-64 gcc 4.5.3
x86-64 gcc 4.6.4
x86-64 gcc 4.7.1
x86-64 gcc 4.7.2
x86-64 gcc 4.7.3
x86-64 gcc 4.7.4
x86-64 gcc 4.8.1
x86-64 gcc 4.8.2
x86-64 gcc 4.8.3
x86-64 gcc 4.8.4
x86-64 gcc 4.8.5
x86-64 gcc 4.9.0
x86-64 gcc 4.9.1
x86-64 gcc 4.9.2
x86-64 gcc 4.9.3
x86-64 gcc 4.9.4
x86-64 gcc 5.1
x86-64 gcc 5.2
x86-64 gcc 5.3
x86-64 gcc 5.4
x86-64 gcc 5.5
x86-64 gcc 6.1
x86-64 gcc 6.2
x86-64 gcc 6.3
x86-64 gcc 6.4
x86-64 gcc 6.5
x86-64 gcc 7.1
x86-64 gcc 7.2
x86-64 gcc 7.3
x86-64 gcc 7.4
x86-64 gcc 7.5
x86-64 gcc 8.1
x86-64 gcc 8.2
x86-64 gcc 8.3
x86-64 gcc 8.4
x86-64 gcc 8.5
x86-64 gcc 9.1
x86-64 gcc 9.2
x86-64 gcc 9.3
x86-64 gcc 9.4
x86-64 gcc 9.5
x86-64 icc 13.0.1
x86-64 icc 16.0.3
x86-64 icc 17.0.0
x86-64 icc 18.0.0
x86-64 icc 19.0.0
x86-64 icc 19.0.1
x86-64 icc 2021.1.2
x86-64 icc 2021.10.0
x86-64 icc 2021.2.0
x86-64 icc 2021.3.0
x86-64 icc 2021.4.0
x86-64 icc 2021.5.0
x86-64 icc 2021.6.0
x86-64 icc 2021.7.0
x86-64 icc 2021.7.1
x86-64 icc 2021.8.0
x86-64 icc 2021.9.0
x86-64 icx 2021.1.2
x86-64 icx 2021.2.0
x86-64 icx 2021.3.0
x86-64 icx 2021.4.0
x86-64 icx 2022.0.0
x86-64 icx 2022.1.0
x86-64 icx 2022.2.0
x86-64 icx 2022.2.1
x86-64 icx 2023.0.0
x86-64 icx 2023.1.0
x86-64 icx 2023.2.1
x86-64 icx 2024.0.0
x86-64 icx 2024.1.0
x86-64 icx 2024.2.0
x86-64 icx 2024.2.1
x86-64 icx 2025.0.0
x86-64 icx 2025.0.1
x86-64 icx 2025.0.3
x86-64 icx 2025.0.4
x86-64 icx 2025.1.0
x86-64 icx 2025.1.1
x86-64 icx 2025.2.0
x86-64 icx 2025.2.1
x86-64 icx 2025.2.1
z180-clang 15.0.0
z180-clang 15.0.7
z80-clang 15.0.0
z80-clang 15.0.7
zig c++ 0.10.0
zig c++ 0.11.0
zig c++ 0.12.0
zig c++ 0.12.1
zig c++ 0.13.0
zig c++ 0.14.0
zig c++ 0.14.1
zig c++ 0.15.1
zig c++ 0.15.2
zig c++ 0.6.0
zig c++ 0.7.0
zig c++ 0.7.1
zig c++ 0.8.0
zig c++ 0.9.0
zig c++ trunk
Options
Source code
#include <GL/glew.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <vector> #include <algorithm> #include <iostream> #include <string> #include <cmath> #include <cstdlib> #include <ctime> #include <string> #include <fstream> #include <sstream> #include <iostream> // --- Структуры объектов и BVH --- int wi=800; int he=600; struct Object3D { glm::vec3 position; glm::vec3 prevpos; glm::vec3 velocity; float spped; glm::vec3 size; // для кубика glm::vec3 radius; // для сферы bool isSphere; bool collided = false; // для визуализации столкновений bool stayObj=false; std::string name; }; struct AABB { glm::vec3 min, max; AABB() : min(glm::vec3(0)), max(glm::vec3(0)) {} AABB(const glm::vec3& min_, const glm::vec3& max_) : min(min_), max(max_) {} void expand(const Object3D& obj) { glm::vec3 minO, maxO; if (obj.isSphere) { minO = obj.position - glm::vec3(obj.radius); maxO = obj.position + glm::vec3(obj.radius); } else { minO = obj.position - glm::vec3(obj.size.x * 0.5f,obj.size.y * 0.5f,obj.size.z * 0.5f); maxO = obj.position + glm::vec3(obj.size.x * 0.5f,obj.size.y * 0.5f,obj.size.z * 0.5f); } min = glm::min(min, minO); max = glm::max(max, maxO); } bool intersects(const AABB& other) const { return (max.x >= other.min.x && min.x <= other.max.x) && (max.y >= other.min.y && min.y <= other.max.y) && (max.z >= other.min.z && min.z <= other.max.z); } }; struct BVHNode { AABB box; BVHNode* left = nullptr; BVHNode* right = nullptr; std::vector<Object3D*> objects; // листовой узел bool isLeaf() const { return !objects.empty(); } ~BVHNode() { delete left; delete right; } }; BVHNode* buildBVH(std::vector<Object3D*>& objs, int depth=0) { BVHNode* node = new BVHNode(); // Создаем изначальный AABB node->box = AABB(glm::vec3(FLT_MAX), glm::vec3(-FLT_MAX)); for (auto* o : objs) node->box.expand(*o); if (objs.size() <= 2) { node->objects = objs; return node; } int axis = depth % 3; auto compareAxis = [axis](Object3D* a, Object3D* b) { float aCoord = (axis==0) ? a->position.x : (axis==1) ? a->position.y : a->position.z; float bCoord = (axis==0) ? b->position.x : (axis==1) ? b->position.y : b->position.z; return aCoord < bCoord; }; std::sort(objs.begin(), objs.end(), compareAxis); size_t mid = objs.size()/2; std::vector<Object3D*> leftObjs(objs.begin(), objs.begin()+mid); std::vector<Object3D*> rightObjs(objs.begin()+mid, objs.end()); node->left = buildBVH(leftObjs, depth+1); node->right = buildBVH(rightObjs, depth+1); return node; } bool checkCollision(const Object3D& a, const Object3D& b) { if (a.isSphere && b.isSphere) { // Проверка сфер float distSq = glm::dot(a.position - b.position, a.position - b.position); float radiusSum = a.radius.x + b.radius.x; // предполагаю радиусы одинаковые по x,y,z return distSq <= radiusSum * radiusSum; } else { // Проверка кубов (или смешанных) // Создаем AABB для каждого и проверяем пересечение AABB aabbA; if (a.isSphere) { aabbA.min = a.position - glm::vec3(a.radius); aabbA.max = a.position + glm::vec3(a.radius); } else { aabbA.min = a.position - glm::vec3(a.size.x * 0.5f, a.size.y * 0.5f, a.size.z * 0.5f); aabbA.max = a.position + glm::vec3(a.size.x * 0.5f, a.size.y * 0.5f, a.size.z * 0.5f); } AABB aabbB; if (b.isSphere) { aabbB.min = b.position - glm::vec3(b.radius); aabbB.max = b.position + glm::vec3(b.radius); } else { aabbB.min = b.position - glm::vec3(b.size.x * 0.5f, b.size.y * 0.5f, b.size.z * 0.5f); aabbB.max = b.position + glm::vec3(b.size.x * 0.5f, b.size.y * 0.5f, b.size.z * 0.5f); } return aabbA.intersects(aabbB); } } void traverseBVH(BVHNode* node, Object3D* obj) { if (!node || !node->box.intersects(AABB(obj->position - (obj->isSphere ? obj->radius : obj->size*0.5f), obj->position + (obj->isSphere ? obj->radius : obj->size*0.5f)))) return; if (node->isLeaf()) { for (auto* other : node->objects) { if (other != obj && checkCollision(*obj, *other)) { if (!obj->stayObj) { obj->velocity *= -1; obj->collided = true; } if (!other->stayObj) { other->velocity *= -1; other->collided = true; } } } } else { traverseBVH(node->left, obj); traverseBVH(node->right, obj); } } // --- Шейдеры --- const char* vertexShaderSrc = R"( #version 460 core layout(location=0) in vec3 aPos; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(aPos,1.0); } )"; const char* fragmentShaderSrc = R"( #version 460 core out vec4 FragColor; uniform vec3 color; void main() { FragColor = vec4(color,1.0); } )"; // Компиляция шейдера GLuint compileShader(GLenum type, const char* src) { GLuint shader=glCreateShader(type); glShaderSource(shader,1,&src,nullptr); glCompileShader(shader); int success; glGetShaderiv(shader,GL_COMPILE_STATUS,&success); if(!success){ char infoLog[512]; glGetShaderInfoLog(shader,512,nullptr,infoLog); std::cerr<<"Shader compile error: "<<infoLog<<std::endl; } return shader; } GLuint createProgram() { GLuint vShader=compileShader(GL_VERTEX_SHADER, vertexShaderSrc); GLuint fShader=compileShader(GL_FRAGMENT_SHADER, fragmentShaderSrc); GLuint prog=glCreateProgram(); glAttachShader(prog,vShader); glAttachShader(prog,fShader); glLinkProgram(prog); int success; glGetProgramiv(prog,GL_LINK_STATUS,&success); if(!success){ char infoLog[512]; glGetProgramInfoLog(prog,512,nullptr,infoLog); std::cerr<<"Link error: "<<infoLog<<std::endl; } glDeleteShader(vShader); glDeleteShader(fShader); return prog; } // Создаем меш куба float cubeVertices[] = { // positions -0.5f, -0.5f, -0.5f, //0.0f, 0.0f, 0.5f, -0.5f, -0.5f, //1.0f, 0.0f, 0.5f, 0.5f, -0.5f, //1.0f, 1.0f, 0.5f, 0.5f, -0.5f, //1.0f, 1.0f, -0.5f, 0.5f, -0.5f, //0.0f, 1.0f, -0.5f, -0.5f, -0.5f, //0.0f, 0.0f, -0.5f, -0.5f, 0.5f, //0.0f, 0.0f, 0.5f, -0.5f, 0.5f, //1.0f, 0.0f, 0.5f, 0.5f, 0.5f, //1.0f, 1.0f, 0.5f, 0.5f, 0.5f, //1.0f, 1.0f, -0.5f, 0.5f, 0.5f, //0.0f, 1.0f, -0.5f, -0.5f, 0.5f, //0.0f, 0.0f, -0.5f, 0.5f, 0.5f, //1.0f, 0.0f, -0.5f, 0.5f, -0.5f, //1.0f, 1.0f, -0.5f, -0.5f, -0.5f, //0.0f, 1.0f, -0.5f, -0.5f, -0.5f, //0.0f, 1.0f, -0.5f, -0.5f, 0.5f, //0.0f, 0.0f, -0.5f, 0.5f, 0.5f, //1.0f, 0.0f, 0.5f, 0.5f, 0.5f, //1.0f, 0.0f, 0.5f, 0.5f, -0.5f, //1.0f, 1.0f, 0.5f, -0.5f, -0.5f, //0.0f, 1.0f, 0.5f, -0.5f, -0.5f, //0.0f, 1.0f, 0.5f, -0.5f, 0.5f, //0.0f, 0.0f, 0.5f, 0.5f, 0.5f, //1.0f, 0.0f, -0.5f, -0.5f, -0.5f, //0.0f, 1.0f, 0.5f, -0.5f, -0.5f, //1.0f, 1.0f, 0.5f, -0.5f, 0.5f, //1.0f, 0.0f, 0.5f, -0.5f, 0.5f, //1.0f, 0.0f, -0.5f, -0.5f, 0.5f, //0.0f, 0.0f, -0.5f, -0.5f, -0.5f, //0.0f, 1.0f, -0.5f, 0.5f, -0.5f, //0.0f, 1.0f, 0.5f, 0.5f, -0.5f, //1.0f, 1.0f, 0.5f, 0.5f, 0.5f, //1.0f, 0.0f, 0.5f, 0.5f, 0.5f, //1.0f, 0.0f, -0.5f, 0.5f, 0.5f, //0.0f, 0.0f, -0.5f, 0.5f, -0.5f//, 0.0f, 1.0f }; // --- main() --- // camera glm::vec3 cameraPos = glm::vec3(0.0f, 0.0f, 30.0f); glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, -1.0f); glm::vec3 cameraUp = glm::vec3(0.0f, 1.0f, 0.0f); bool firstMouse = true; float yaw = -90.0f; // yaw is initialized to -90.0 degrees since a yaw of 0.0 results in a direction vector pointing to the right so we initially rotate a bit to the left. float pitch = 0.0f; float lastX = wi/ 2.0; float lastY = he/ 2.0; float fov = 45.0f; // timing float deltaTime = 0.0f; // time between current frame and last frame float lastFrame = 0.0f; void framebuffer_size_callback(GLFWwindow* window, int width, int height); void mouse_callback(GLFWwindow *window, double xpos, double ypos); void processInput(GLFWwindow *window); int main() { srand(time(nullptr)); // Инициализация GLFW if (!glfwInit()) return -1; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow* window = glfwCreateWindow(800,600,"OpenGL 4.6 Cube & Sphere Scene",nullptr,nullptr); if (!window) { glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetCursorPosCallback(window, mouse_callback); // tell GLFW to capture our mouse glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glewExperimental=GL_TRUE; if (glewInit()!=GLEW_OK) { std::cerr<<"Glew init failed\n"; return -1; } glEnable(GL_DEPTH_TEST); GLuint shaderProgram = createProgram(); // VAO/VBO для куба GLuint cubeVAO, cubeVBO; glGenVertexArrays(1,&cubeVAO); glGenBuffers(1,&cubeVBO); glBindVertexArray(cubeVAO); glBindBuffer(GL_ARRAY_BUFFER,cubeVBO); glBufferData(GL_ARRAY_BUFFER,sizeof(cubeVertices),cubeVertices,GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,3*sizeof(float),(void*)0); glBindVertexArray(0); // Создаем объекты std::vector<Object3D> objects; for (int i=0; i<30; ++i) { float x= (rand()%100/10.f)-5.f; float y= (rand()%100/10.f)-5.f; float z= (rand()%100/10.f)-5.f; // кубы std::string t="cube"; objects.push_back(Object3D{glm::vec3(x,y,z),glm::vec3(x,y,z), {((rand() % 100) / 100.0f - 0.5f) * 0.1f, ((rand() % 100) / 100.0f - 0.5f) * 0.1f, ((rand() % 100) / 100.0f - 0.5f) * 0.1f},1.0f,glm::vec3(1.f), glm::vec3(0.f),false,true,false,t+std::to_string(i)}); } // Статичные стены, которые не движутся Object3D wallLeft; wallLeft.position = glm::vec3(-10.0f, 0.0f, 0.0f); wallLeft.size = glm::vec3(1.f,20.0f,20.0f); // длина по X wallLeft.radius = glm::vec3(0.0f); wallLeft.isSphere = false; wallLeft.name = "WallLeft"; wallLeft.stayObj = true; // статичный объект Object3D wallRight; wallRight.position = glm::vec3(10.0f, 0.0f, 0.0f); wallRight.size = glm::vec3(1.f,20.0f,20.0f);; wallRight.radius = glm::vec3(0.0f); wallRight.isSphere = false; wallRight.name = "WallRight"; wallRight.stayObj = true; Object3D wallTop; wallTop.position = glm::vec3(0.0f, 10.0f, 0.0f); wallTop.size = glm::vec3(20.f,1.0f,20.0f); // длина по X wallTop.radius = glm::vec3(0.0f); wallTop.isSphere = false; wallTop.name = "WallTop"; wallTop.stayObj = true; Object3D wallBottom; wallBottom.position = glm::vec3(0.0f, -10.0f, 0.0f); wallBottom.size = glm::vec3(20.f,1.0f,20.0f); // длина по X wallBottom.radius = glm::vec3(0.0f); wallBottom.isSphere = false; wallBottom.name = "WallBottom"; wallBottom.stayObj = true; Object3D wallFront; wallFront.position = glm::vec3(0.0f, 0.0f, 10.0f); wallFront.size = glm::vec3(20.f,20.0f,1.0f); // длина по X wallFront.radius = glm::vec3(0.0f); wallFront.isSphere = false; wallFront.name = "WallFront"; wallFront.stayObj = true; Object3D wallBack; wallBack.position = glm::vec3(0.0f, 0.0f, -10.0f); wallBack.size = glm::vec3(20.f,20.0f,1.0f); // длина по X wallBack.radius = glm::vec3(0.0f); wallBack.isSphere = false; wallBack.name = "WallBack"; wallBack.stayObj = true; // Добавляем в список объектов objects.push_back(wallLeft); objects.push_back(wallRight); objects.push_back(wallTop); objects.push_back(wallBottom); objects.push_back(wallFront); objects.push_back(wallBack); // // Построение BVH std::vector<Object3D*> objPtrs; for (auto& o: objects) objPtrs.push_back(&o); BVHNode* bvhRoot = buildBVH(objPtrs); // Основной цикл while (!glfwWindowShouldClose(window)) { // per-frame time logic // -------------------- float currentFrame = static_cast<float>(glfwGetTime()); deltaTime = currentFrame - lastFrame; lastFrame = currentFrame; // input // ----- processInput(window); glClearColor(0.1f,0.1f,0.15f,1.f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // Проверка столкновений for (auto& o : objects) o.collided=false; for (auto &o : objects) { if (!o.stayObj) { o.position+=o.velocity; traverseBVH(bvhRoot, &o); } } // Камера glm::mat4 view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp); glm::mat4 projection = glm::perspective(glm::radians(fov), (float)wi/he, 0.1f, 2000.f); // Рендеринг объектов glUseProgram(shaderProgram); GLint locView = glGetUniformLocation(shaderProgram,"view"); GLint locProj = glGetUniformLocation(shaderProgram,"projection"); glUniformMatrix4fv(locView,1,false,&view[0][0]); glUniformMatrix4fv(locProj,1,false,&projection[0][0]); GLint locModel = glGetUniformLocation(shaderProgram,"model"); GLint locColor = glGetUniformLocation(shaderProgram,"color"); glBindVertexArray(cubeVAO); for (auto &o : objects) { if (o.stayObj) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glm::mat4 model=glm::translate(glm::mat4(1.f), o.position); // Перед отрисовкой glm::vec3 scaleVal = o.isSphere ? glm::vec3(o.radius.x * 2.0f) : o.size; glm::mat4 model = glm::translate(glm::mat4(1.f), o.position); model = glm::scale(model, scaleVal); glUniformMatrix4fv(locModel,1,false,&model[0][0]); glUniform3f(locColor, o.collided ? 1.f:0.f, 0.f, o.collided ? 0.f : 1.f); glDrawArrays(GL_TRIANGLES,0,36); } glBindVertexArray(0); glfwSwapBuffers(window); glfwPollEvents(); } delete bvhRoot; glDeleteBuffers(1,&cubeVBO); glDeleteVertexArrays(1,&cubeVAO); glDeleteProgram(shaderProgram); glfwDestroyWindow(window); glfwTerminate(); return 0; } // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly // --------------------------------------------------------------------------------------------------------- void processInput(GLFWwindow *window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); float cameraSpeed = static_cast<float>(20.5 * deltaTime); if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) cameraPos += cameraSpeed * cameraFront; if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) cameraPos -= cameraSpeed * cameraFront; if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) cameraPos -= glm::normalize(glm::cross(cameraFront, cameraUp)) * cameraSpeed; if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) cameraPos += glm::normalize(glm::cross(cameraFront, cameraUp)) * cameraSpeed; } // glfw: whenever the window size changed (by OS or user resize) this callback function executes // --------------------------------------------------------------------------------------------- void framebuffer_size_callback(GLFWwindow* window, int width, int height) { // make sure the viewport matches the new window dimensions; note that width // and height will be significantly larger than specified on retina displays. wi = width; he = height; glViewport(0, 0, width, height); } // glfw: whenever the mouse moves, this callback is called // ------------------------------------------------------- void mouse_callback(GLFWwindow* window, double xposIn, double yposIn) { float xpos = static_cast<float>(xposIn); float ypos = static_cast<float>(yposIn); if (firstMouse) { lastX = xpos; lastY = ypos; firstMouse = false; } float xoffset = xpos - lastX; float yoffset = lastY - ypos; // reversed since y-coordinates go from bottom to top lastX = xpos; lastY = ypos; float sensitivity = 0.1f; // change this value to your liking xoffset *= sensitivity; yoffset *= sensitivity; yaw += xoffset; pitch += yoffset; // make sure that when pitch is out of bounds, screen doesn't get flipped if (pitch > 89.0f) pitch = 89.0f; if (pitch < -89.0f) pitch = -89.0f; glm::vec3 front; front.x = cos(glm::radians(yaw)) * cos(glm::radians(pitch)); front.y = sin(glm::radians(pitch)); front.z = sin(glm::radians(yaw)) * cos(glm::radians(pitch)); cameraFront = glm::normalize(front); }
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