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mrustc (master)
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pub trait Shape { type T; fn area(&self) -> Self::T; } pub trait Draw: Shape { fn draw(&self); } // The function operates with a trait object reference pub fn draw_dynamic(a: &dyn Draw<T = f64>) { a.draw(); } // Invokes the draw method and then the area method on the trait object pub fn draw_and_report_area_dynamic(a: &dyn Draw<T = f64>) -> f64 { a.draw(); a.area() } // The trait object is wrapped in a Box. This means that function will have // to free the memory associated with the trait object in the function body. pub fn draw_and_report_area_dynamic_box(a: Box<dyn Draw<T = f64>>) -> f64 { a.draw(); a.area() } // ====== Concrete type ====== // This function invokes the three functions we have been dealing with // In this case, the compiler is able to inline the functions and remove // the dynamic dispatch. pub fn draw_rectange(rectangle: Rectangle<f64>) -> (f64, f64) { draw_dynamic(&rectangle); let a = draw_and_report_area_dynamic(&rectangle); let b = draw_and_report_area_dynamic_box(Box::new(rectangle)); (a, b) } pub struct Point<T> { x: T, y: T, } pub struct Rectangle<T> { top_left: Point<T>, bottom_right: Point<T>, } impl<T> Shape for Rectangle<T> where T: std::ops::Sub<Output = T> + std::ops::Mul<Output = T> + Copy, { type T = T; fn area(&self) -> T { let width = self.bottom_right.x - self.top_left.x; let height = self.top_left.y - self.bottom_right.y; width * height } } impl<T> Draw for Rectangle<T> where T: std::ops::Sub<Output = T> + std::ops::Mul<Output = T> + Copy, { fn draw(&self) { println!("Draw a rectangle"); } }
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