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hlsl source #1
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#ifndef RESOURCECOLLECTION_HLSL #define RESOURCECOLLECTION_HLSL #define StructuredBufferHandle(T, name) \ uint _##name; \ StructuredBufferHandle<T> name() { return (StructuredBufferHandle<T>)_##name; } #define RWStructuredBufferHandle(T, name) \ uint _##name; \ RWStructuredBufferHandle<T> name() { return (RWStructuredBufferHandle<T>)_##name; } #define StructuredBufferOffset(T, name) \ uint _##name; \ StructuredBufferOffset<T> name() { return (StructuredBufferOffset<T>)_##name; } template<typename T> struct StructuredBufferHandle { uint Index; }; template<typename T> struct RWStructuredBufferHandle { uint Index; }; template<typename T> struct StructuredBufferOffset { static const uint HandleBits = 12; static const uint OffsetBits = sizeof(uint) * 8 - HandleBits; static const uint MaxHandleIndex = (1u << HandleBits) - 1; static const uint MaxOffset = (1u << OffsetBits) - 1; uint PackedOffset; StructuredBufferHandle<T> GetHandle() { return (StructuredBufferHandle<T>)(PackedOffset & MaxHandleIndex); } uint GetOffset() { return PackedOffset >> HandleBits; } bool operator==(StructuredBufferOffset<T> other) { return PackedOffset == other.PackedOffset; } }; template<typename T> struct SubStructuredBuffer { StructuredBuffer<T> Buffer; uint Offset; uint Length; T operator[](uint index) { return Buffer[Offset + index]; } T Load(uint index) { return Buffer[Offset + index]; } }; template<typename T> StructuredBuffer<T> GetStructuredBuffer(StructuredBufferHandle<T> handle) { return ResourceDescriptorHeap[handle.Index]; } template<typename T> RWStructuredBuffer<T> GetRWStructuredBuffer(RWStructuredBufferHandle<T> handle) { return ResourceDescriptorHeap[handle.Index]; } /*template<typename T> StructuredBuffer<T> GetStructuredBufferNonUniform(StructuredBufferHandle<T> handle) { return ResourceDescriptorHeap[NonUniformResourceIndex(handle.Index)]; }*/ #define GetStructuredBufferNonUniform(handle) ResourceDescriptorHeap[NonUniformResourceIndex((handle).Index)]; /*template<typename T> RWStructuredBuffer<T> GetRWStructuredBufferNonUniform(RWStructuredBufferHandle<T> handle) { return ResourceDescriptorHeap[NonUniformResourceIndex(handle.Index)]; }*/ #define GetRWStructuredBufferNonUniform(handle) ResourceDescriptorHeap[NonUniformResourceIndex((handle).Index)]; template<typename T> SubStructuredBuffer<T> GetSubStructuredBuffer(StructuredBufferOffset<T> offset) { SubStructuredBuffer<T> result; result.Buffer = GetStructuredBuffer(offset.GetHandle()); result.Offset = offset.GetOffset(); result.Length = 0; return result; } template<typename T> SubStructuredBuffer<T> GetSubStructuredBufferNonUniform(StructuredBufferOffset<T> offset) { SubStructuredBuffer<T> result; result.Buffer = GetStructuredBufferNonUniform(offset.GetHandle()); result.Offset = offset.GetOffset(); result.Length = 0; return result; } #endif // RESOURCECOLLECTION_HLSL cbuffer Parameters { StructuredBufferHandle(StructuredBufferOffset<uint>, Buffers); RWStructuredBufferHandle(uint, Results); }; [numthreads(32, 1, 1)] void CSMain (uint threadID : SV_DispatchThreadID) { StructuredBuffer<StructuredBufferOffset<uint> > buffers = GetStructuredBuffer(Buffers()); SubStructuredBuffer<uint> buffer = GetSubStructuredBufferNonUniform(buffers[threadID]); RWStructuredBuffer<uint> results = GetRWStructuredBuffer(Results()); results[threadID] = buffer[0]; }
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