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struct Point { x: i64, y: i64, } // We use integer division operations to keep // the assembly clean, understanding the result // isn't accurate. fn distance(a: &Point, b: &Point) -> i64 { // Immediately subtract from `rsp` the bytes needed // to hold all the intermediate results - this is // the stack allocation step // The compiler used the `rdi` and `rsi` registers // to pass our arguments, so read them in let x1 = a.x; let x2 = b.x; let y1 = a.y; let y2 = b.y; // Do the actual math work let x_pow = (x1 - x2) * (x1 - x2); let y_pow = (y1 - y2) * (y1 - y2); let squared = x_pow + y_pow; squared / squared // Our final result will be stored in the `rax` register // so that our caller knows where to retrieve it. // Finally, add back to `rsp` the stack memory that is // now ready to be used by other functions. } pub fn total_distance() { let start = Point { x: 1, y: 2 }; let middle = Point { x: 3, y: 4 }; let end = Point { x: 5, y: 6 }; let _dist_1 = distance(&start, &middle); let _dist_2 = distance(&middle, &end); }
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