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//// Qn to #zig: Is this the idiomatic way of writing a generic "class"? //// Another qn: How do we write interface in zig? //// I couldn't find resources on this, but I think I can hand-roll //// my own interface by using comptime @asserts fn SliceStream(comptime Elem: type) type { return struct { data: []const Elem, pos: usize, pub fn peek(self: SliceStream(Elem)) ?Elem { if (self.pos >= self.data.len) { return null; } else { return self.data[self.pos]; } } //// The real qn: //// I needed a way to construct a value of this type //// So are we supposed to put our "constructors" in the type itself? //// It seems to lead to this funny recursive syntax here //// | //// v pub fn slice_stream(data: []const Elem) SliceStream(Elem) { return .{.data = data, .pos = 0 }; } }; } export fn fancy_id(num: i32) i32 { const my_data = [_]i32{num, num, num}; // Instantiates the type for our particular data // Similar to vector<i32> if using C++ const I32SliceStream = SliceStream(i32); // calls the "constructor" which I put as a function in the class // I guess this would be something like vector<i32>::vector<i32>(...) const my_stream = I32SliceStream.slice_stream(my_data[0..3]); // call the method. // obj.method() gets rewritten to @Typeof(obj).method(obj) // So it's like python. return (my_stream.peek()).?; } pub fn main() u8 { return @intCast(u8, fancy_id(5)); }
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