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c source #1
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Compiler
6502 cc65 2.17
6502 cc65 2.18
6502 cc65 2.19
6502 cc65 trunk
ARM GCC 10.2.0 (linux)
ARM GCC 10.2.1 (none)
ARM GCC 10.3.0 (linux)
ARM GCC 10.3.1 (2021.07 none)
ARM GCC 10.3.1 (2021.10 none)
ARM GCC 10.5.0
ARM GCC 11.1.0 (linux)
ARM GCC 11.2.0 (linux)
ARM GCC 11.2.1 (none)
ARM GCC 11.3.0 (linux)
ARM GCC 11.4.0
ARM GCC 12.1.0 (linux)
ARM GCC 12.2.0 (linux)
ARM GCC 12.3.0
ARM GCC 12.4.0
ARM GCC 12.5.0
ARM GCC 13.1.0 (linux)
ARM GCC 13.2.0
ARM GCC 13.2.0 (unknown-eabi)
ARM GCC 13.3.0
ARM GCC 13.3.0 (unknown-eabi)
ARM GCC 13.4.0
ARM GCC 13.4.0 (unknown-eabi)
ARM GCC 14.1.0
ARM GCC 14.1.0 (unknown-eabi)
ARM GCC 14.2.0
ARM GCC 14.2.0 (unknown-eabi)
ARM GCC 14.3.0
ARM GCC 14.3.0 (unknown-eabi)
ARM GCC 15.1.0
ARM GCC 15.1.0 (unknown-eabi)
ARM GCC 15.2.0
ARM GCC 15.2.0 (unknown-eabi)
ARM GCC 4.5.4 (linux)
ARM GCC 4.6.4 (linux)
ARM GCC 5.4 (linux)
ARM GCC 5.4.1 (none)
ARM GCC 6.3.0 (linux)
ARM GCC 6.4.0 (linux)
ARM GCC 7.2.1 (none)
ARM GCC 7.3.0 (linux)
ARM GCC 7.5.0 (linux)
ARM GCC 8.2.0 (WinCE)
ARM GCC 8.2.0 (linux)
ARM GCC 8.3.1 (none)
ARM GCC 8.5.0 (linux)
ARM GCC 9.2.1 (none)
ARM GCC 9.3.0 (linux)
ARM GCC trunk (linux)
ARM msvc v19.0 (ex-WINE)
ARM msvc v19.10 (ex-WINE)
ARM msvc v19.14 (ex-WINE)
ARM64 GCC 10.2.0
ARM64 GCC 10.3.0
ARM64 GCC 10.4.0
ARM64 GCC 10.5.0
ARM64 GCC 11.1.0
ARM64 GCC 11.2.0
ARM64 GCC 11.3.0
ARM64 GCC 11.4.0
ARM64 GCC 12.1.0
ARM64 GCC 12.2.0
ARM64 GCC 12.3.0
ARM64 GCC 12.4.0
ARM64 GCC 12.5.0
ARM64 GCC 13.1.0
ARM64 GCC 13.2.0
ARM64 GCC 13.3.0
ARM64 GCC 13.4.0
ARM64 GCC 14.1.0
ARM64 GCC 14.2.0
ARM64 GCC 14.3.0
ARM64 GCC 15.1.0
ARM64 GCC 15.2.0
ARM64 GCC 4.9.4
ARM64 GCC 5.4
ARM64 GCC 5.5.0
ARM64 GCC 6.3
ARM64 GCC 6.4.0
ARM64 GCC 7.3.0
ARM64 GCC 7.5.0
ARM64 GCC 8.2.0
ARM64 GCC 8.5.0
ARM64 GCC 9.3.0
ARM64 GCC 9.4.0
ARM64 GCC 9.5.0
ARM64 GCC trunk
ARM64 Morello GCC 10.1.0 Alpha 1
ARM64 Morello GCC 10.1.2 Alpha 2
ARM64 msvc v19.14 (ex-WINE)
AVR gcc 10.3.0
AVR gcc 11.1.0
AVR gcc 12.1.0
AVR gcc 12.2.0
AVR gcc 12.3.0
AVR gcc 12.4.0
AVR gcc 12.5.0
AVR gcc 13.1.0
AVR gcc 13.2.0
AVR gcc 13.3.0
AVR gcc 13.4.0
AVR gcc 14.1.0
AVR gcc 14.2.0
AVR gcc 14.3.0
AVR gcc 15.1.0
AVR gcc 15.2.0
AVR gcc 4.5.4
AVR gcc 4.6.4
AVR gcc 5.4.0
AVR gcc 9.2.0
AVR gcc 9.3.0
Arduino Mega (1.8.9)
Arduino Uno (1.8.9)
BPF clang (trunk)
BPF clang 13.0.0
BPF clang 14.0.0
BPF clang 15.0.0
BPF clang 16.0.0
BPF clang 17.0.1
BPF clang 18.1.0
BPF clang 19.1.0
BPF clang 20.1.0
BPF clang 21.1.0
BPF gcc 13.1.0
BPF gcc 13.2.0
BPF gcc 13.3.0
BPF gcc 13.4.0
BPF gcc 14.1.0
BPF gcc 14.2.0
BPF gcc 14.3.0
BPF gcc 15.1.0
BPF gcc 15.2.0
BPF gcc trunk
C2Rust (master)
Chibicc 2020-12-07
FRC 2019
FRC 2020
FRC 2023
HPPA gcc 14.2.0
HPPA gcc 14.3.0
HPPA gcc 15.1.0
HPPA gcc 15.2.0
K1C gcc 7.4
K1C gcc 7.5
KVX ACB 4.1.0 (GCC 7.5.0)
KVX ACB 4.1.0-cd1 (GCC 7.5.0)
KVX ACB 4.10.0 (GCC 10.3.1)
KVX ACB 4.11.1 (GCC 10.3.1)
KVX ACB 4.12.0 (GCC 11.3.0)
KVX ACB 4.2.0 (GCC 7.5.0)
KVX ACB 4.3.0 (GCC 7.5.0)
KVX ACB 4.4.0 (GCC 7.5.0)
KVX ACB 4.6.0 (GCC 9.4.1)
KVX ACB 4.8.0 (GCC 9.4.1)
KVX ACB 4.9.0 (GCC 9.4.1)
KVX ACB 5.0.0 (GCC 12.2.1)
KVX ACB 5.2.0 (GCC 13.2.1)
LC3 (trunk)
M68K clang (trunk)
M68K gcc 13.1.0
M68K gcc 13.2.0
M68K gcc 13.3.0
M68K gcc 13.4.0
M68K gcc 14.1.0
M68K gcc 14.2.0
M68K gcc 14.3.0
M68K gcc 15.1.0
M68K gcc 15.2.0
MRISC32 gcc (trunk)
MSP430 gcc 12.1.0
MSP430 gcc 12.2.0
MSP430 gcc 12.3.0
MSP430 gcc 12.4.0
MSP430 gcc 12.5.0
MSP430 gcc 13.1.0
MSP430 gcc 13.2.0
MSP430 gcc 13.3.0
MSP430 gcc 13.4.0
MSP430 gcc 14.1.0
MSP430 gcc 14.2.0
MSP430 gcc 14.3.0
MSP430 gcc 15.1.0
MSP430 gcc 15.2.0
MSP430 gcc 4.5.3
MSP430 gcc 5.3.0
MSP430 gcc 6.2.1
MinGW clang 14.0.3
MinGW clang 14.0.6
MinGW clang 15.0.7
MinGW clang 16.0.0
MinGW clang 16.0.2
MinGW gcc 11.3.0
MinGW gcc 12.1.0
MinGW gcc 12.2.0
MinGW gcc 13.1.0
ORCA/C 2.1.0
ORCA/C 2.2.0
ORCA/C 2.2.1
POWER64 gcc 11.2.0
POWER64 gcc 12.1.0
POWER64 gcc 12.2.0
POWER64 gcc 12.3.0
POWER64 gcc 12.4.0
POWER64 gcc 12.5.0
POWER64 gcc 13.1.0
POWER64 gcc 13.2.0
POWER64 gcc 13.3.0
POWER64 gcc 13.4.0
POWER64 gcc 14.1.0
POWER64 gcc 14.2.0
POWER64 gcc 14.3.0
POWER64 gcc 15.1.0
POWER64 gcc 15.2.0
POWER64 gcc trunk
RISC-V (32-bits) gcc (trunk)
RISC-V (32-bits) gcc 10.2.0
RISC-V (32-bits) gcc 10.3.0
RISC-V (32-bits) gcc 11.2.0
RISC-V (32-bits) gcc 11.3.0
RISC-V (32-bits) gcc 11.4.0
RISC-V (32-bits) gcc 12.1.0
RISC-V (32-bits) gcc 12.2.0
RISC-V (32-bits) gcc 12.3.0
RISC-V (32-bits) gcc 12.4.0
RISC-V (32-bits) gcc 12.5.0
RISC-V (32-bits) gcc 13.1.0
RISC-V (32-bits) gcc 13.2.0
RISC-V (32-bits) gcc 13.3.0
RISC-V (32-bits) gcc 13.4.0
RISC-V (32-bits) gcc 14.1.0
RISC-V (32-bits) gcc 14.2.0
RISC-V (32-bits) gcc 14.3.0
RISC-V (32-bits) gcc 15.1.0
RISC-V (32-bits) gcc 15.2.0
RISC-V (32-bits) gcc 8.2.0
RISC-V (32-bits) gcc 8.5.0
RISC-V (32-bits) gcc 9.4.0
RISC-V (64-bits) gcc (trunk)
RISC-V (64-bits) gcc 10.2.0
RISC-V (64-bits) gcc 10.3.0
RISC-V (64-bits) gcc 11.2.0
RISC-V (64-bits) gcc 11.3.0
RISC-V (64-bits) gcc 11.4.0
RISC-V (64-bits) gcc 12.1.0
RISC-V (64-bits) gcc 12.2.0
RISC-V (64-bits) gcc 12.3.0
RISC-V (64-bits) gcc 12.4.0
RISC-V (64-bits) gcc 12.5.0
RISC-V (64-bits) gcc 13.1.0
RISC-V (64-bits) gcc 13.2.0
RISC-V (64-bits) gcc 13.3.0
RISC-V (64-bits) gcc 13.4.0
RISC-V (64-bits) gcc 14.1.0
RISC-V (64-bits) gcc 14.2.0
RISC-V (64-bits) gcc 14.3.0
RISC-V (64-bits) gcc 15.1.0
RISC-V (64-bits) gcc 15.2.0
RISC-V (64-bits) gcc 8.2.0
RISC-V (64-bits) gcc 8.5.0
RISC-V (64-bits) gcc 9.4.0
RISC-V rv32gc clang (trunk)
RISC-V rv32gc clang 10.0.0
RISC-V rv32gc clang 10.0.1
RISC-V rv32gc clang 11.0.0
RISC-V rv32gc clang 11.0.1
RISC-V rv32gc clang 12.0.0
RISC-V rv32gc clang 12.0.1
RISC-V rv32gc clang 13.0.0
RISC-V rv32gc clang 13.0.1
RISC-V rv32gc clang 14.0.0
RISC-V rv32gc clang 15.0.0
RISC-V rv32gc clang 16.0.0
RISC-V rv32gc clang 17.0.1
RISC-V rv32gc clang 18.1.0
RISC-V rv32gc clang 19.1.0
RISC-V rv32gc clang 20.1.0
RISC-V rv32gc clang 21.1.0
RISC-V rv32gc clang 9.0.0
RISC-V rv32gc clang 9.0.1
RISC-V rv64gc clang (trunk)
RISC-V rv64gc clang 10.0.0
RISC-V rv64gc clang 10.0.1
RISC-V rv64gc clang 11.0.0
RISC-V rv64gc clang 11.0.1
RISC-V rv64gc clang 12.0.0
RISC-V rv64gc clang 12.0.1
RISC-V rv64gc clang 13.0.0
RISC-V rv64gc clang 13.0.1
RISC-V rv64gc clang 14.0.0
RISC-V rv64gc clang 15.0.0
RISC-V rv64gc clang 16.0.0
RISC-V rv64gc clang 17.0.1
RISC-V rv64gc clang 18.1.0
RISC-V rv64gc clang 19.1.0
RISC-V rv64gc clang 20.1.0
RISC-V rv64gc clang 21.1.0
RISC-V rv64gc clang 9.0.0
RISC-V rv64gc clang 9.0.1
Raspbian Buster
Raspbian Stretch
SDCC 4.0.0
SDCC 4.1.0
SDCC 4.2.0
SDCC 4.3.0
SDCC 4.4.0
SDCC 4.5.0
SPARC LEON gcc 12.2.0
SPARC LEON gcc 12.3.0
SPARC LEON gcc 12.4.0
SPARC LEON gcc 12.5.0
SPARC LEON gcc 13.1.0
SPARC LEON gcc 13.2.0
SPARC LEON gcc 13.3.0
SPARC LEON gcc 13.4.0
SPARC LEON gcc 14.1.0
SPARC LEON gcc 14.2.0
SPARC LEON gcc 14.3.0
SPARC LEON gcc 15.1.0
SPARC LEON gcc 15.2.0
SPARC gcc 12.2.0
SPARC gcc 12.3.0
SPARC gcc 12.4.0
SPARC gcc 12.5.0
SPARC gcc 13.1.0
SPARC gcc 13.2.0
SPARC gcc 13.3.0
SPARC gcc 13.4.0
SPARC gcc 14.1.0
SPARC gcc 14.2.0
SPARC gcc 14.3.0
SPARC gcc 15.1.0
SPARC gcc 15.2.0
SPARC64 gcc 12.2.0
SPARC64 gcc 12.3.0
SPARC64 gcc 12.4.0
SPARC64 gcc 12.5.0
SPARC64 gcc 13.1.0
SPARC64 gcc 13.2.0
SPARC64 gcc 13.3.0
SPARC64 gcc 13.4.0
SPARC64 gcc 14.1.0
SPARC64 gcc 14.2.0
SPARC64 gcc 14.3.0
SPARC64 gcc 15.1.0
SPARC64 gcc 15.2.0
TCC (trunk)
TCC 0.9.27
TI C6x gcc 12.2.0
TI C6x gcc 12.3.0
TI C6x gcc 12.4.0
TI C6x gcc 12.5.0
TI C6x gcc 13.1.0
TI C6x gcc 13.2.0
TI C6x gcc 13.3.0
TI C6x gcc 13.4.0
TI C6x gcc 14.1.0
TI C6x gcc 14.2.0
TI C6x gcc 14.3.0
TI C6x gcc 15.1.0
TI C6x gcc 15.2.0
TI CL430 21.6.1
Tricore gcc 11.3.0 (EEESlab)
VAX gcc NetBSDELF 10.4.0
VAX gcc NetBSDELF 10.5.0 (Nov 15 03:50:22 2023)
VAX gcc NetBSDELF 12.4.0 (Apr 16 05:27 2025)
WebAssembly clang (trunk)
Xtensa ESP32 gcc 11.2.0 (2022r1)
Xtensa ESP32 gcc 12.2.0 (20230208)
Xtensa ESP32 gcc 14.2.0 (20241119)
Xtensa ESP32 gcc 8.2.0 (2019r2)
Xtensa ESP32 gcc 8.2.0 (2020r1)
Xtensa ESP32 gcc 8.2.0 (2020r2)
Xtensa ESP32 gcc 8.4.0 (2020r3)
Xtensa ESP32 gcc 8.4.0 (2021r1)
Xtensa ESP32 gcc 8.4.0 (2021r2)
Xtensa ESP32-S2 gcc 11.2.0 (2022r1)
Xtensa ESP32-S2 gcc 12.2.0 (20230208)
Xtensa ESP32-S2 gcc 14.2.0 (20241119)
Xtensa ESP32-S2 gcc 8.2.0 (2019r2)
Xtensa ESP32-S2 gcc 8.2.0 (2020r1)
Xtensa ESP32-S2 gcc 8.2.0 (2020r2)
Xtensa ESP32-S2 gcc 8.4.0 (2020r3)
Xtensa ESP32-S2 gcc 8.4.0 (2021r1)
Xtensa ESP32-S2 gcc 8.4.0 (2021r2)
Xtensa ESP32-S3 gcc 11.2.0 (2022r1)
Xtensa ESP32-S3 gcc 12.2.0 (20230208)
Xtensa ESP32-S3 gcc 14.2.0 (20241119)
Xtensa ESP32-S3 gcc 8.4.0 (2020r3)
Xtensa ESP32-S3 gcc 8.4.0 (2021r1)
Xtensa ESP32-S3 gcc 8.4.0 (2021r2)
arm64 msvc v19.20 VS16.0
arm64 msvc v19.21 VS16.1
arm64 msvc v19.22 VS16.2
arm64 msvc v19.23 VS16.3
arm64 msvc v19.24 VS16.4
arm64 msvc v19.25 VS16.5
arm64 msvc v19.27 VS16.7
arm64 msvc v19.28 VS16.8
arm64 msvc v19.28 VS16.9
arm64 msvc v19.29 VS16.10
arm64 msvc v19.29 VS16.11
arm64 msvc v19.30 VS17.0
arm64 msvc v19.31 VS17.1
arm64 msvc v19.32 VS17.2
arm64 msvc v19.33 VS17.3
arm64 msvc v19.34 VS17.4
arm64 msvc v19.35 VS17.5
arm64 msvc v19.36 VS17.6
arm64 msvc v19.37 VS17.7
arm64 msvc v19.38 VS17.8
arm64 msvc v19.39 VS17.9
arm64 msvc v19.40 VS17.10
arm64 msvc v19.41 VS17.11
arm64 msvc v19.42 VS17.12
arm64 msvc v19.43 VS17.13
arm64 msvc v19.latest
armv7-a clang (trunk)
armv7-a clang 10.0.0
armv7-a clang 10.0.1
armv7-a clang 11.0.0
armv7-a clang 11.0.1
armv7-a clang 12.0.0
armv7-a clang 12.0.1
armv7-a clang 13.0.0
armv7-a clang 13.0.1
armv7-a clang 14.0.0
armv7-a clang 15.0.0
armv7-a clang 16.0.0
armv7-a clang 17.0.1
armv7-a clang 18.1.0
armv7-a clang 19.1.0
armv7-a clang 20.1.0
armv7-a clang 21.1.0
armv7-a clang 9.0.0
armv7-a clang 9.0.1
armv8-a clang (all architectural features, trunk)
armv8-a clang (trunk)
armv8-a clang 10.0.0
armv8-a clang 10.0.1
armv8-a clang 11.0.0
armv8-a clang 11.0.1
armv8-a clang 12.0.0
armv8-a clang 12.0.1
armv8-a clang 13.0.0
armv8-a clang 13.0.1
armv8-a clang 14.0.0
armv8-a clang 15.0.0
armv8-a clang 16.0.0
armv8-a clang 17.0.1
armv8-a clang 18.1.0
armv8-a clang 19.1.0
armv8-a clang 20.1.0
armv8-a clang 21.1.0
armv8-a clang 9.0.0
armv8-a clang 9.0.1
clang 12 for DPU (rel 2023.2.0)
cproc-master
ez80-clang 15.0.0
ez80-clang 15.0.7
llvm-mos commander X16
llvm-mos commodore 64
llvm-mos mega65
llvm-mos nes-cnrom
llvm-mos nes-mmc1
llvm-mos nes-mmc3
llvm-mos nes-nrom
llvm-mos osi-c1p
loongarch64 gcc 12.2.0
loongarch64 gcc 12.3.0
loongarch64 gcc 12.4.0
loongarch64 gcc 12.5.0
loongarch64 gcc 13.1.0
loongarch64 gcc 13.2.0
loongarch64 gcc 13.3.0
loongarch64 gcc 13.4.0
loongarch64 gcc 14.1.0
loongarch64 gcc 14.2.0
loongarch64 gcc 14.3.0
loongarch64 gcc 15.1.0
loongarch64 gcc 15.2.0
mips (el) gcc 12.1.0
mips (el) gcc 12.2.0
mips (el) gcc 12.3.0
mips (el) gcc 12.4.0
mips (el) gcc 12.5.0
mips (el) gcc 13.1.0
mips (el) gcc 13.2.0
mips (el) gcc 13.3.0
mips (el) gcc 13.4.0
mips (el) gcc 14.1.0
mips (el) gcc 14.2.0
mips (el) gcc 14.3.0
mips (el) gcc 15.1.0
mips (el) gcc 15.2.0
mips (el) gcc 4.9.4
mips (el) gcc 5.4
mips (el) gcc 5.5.0
mips (el) gcc 9.5.0
mips clang 13.0.0
mips clang 14.0.0
mips clang 15.0.0
mips clang 16.0.0
mips clang 17.0.1
mips clang 18.1.0
mips clang 19.1.0
mips clang 20.1.0
mips clang 21.1.0
mips gcc 11.2.0
mips gcc 12.1.0
mips gcc 12.2.0
mips gcc 12.3.0
mips gcc 12.4.0
mips gcc 12.5.0
mips gcc 13.1.0
mips gcc 13.2.0
mips gcc 13.3.0
mips gcc 13.4.0
mips gcc 14.1.0
mips gcc 14.2.0
mips gcc 14.3.0
mips gcc 15.1.0
mips gcc 15.2.0
mips gcc 4.9.4
mips gcc 5.4
mips gcc 5.5.0
mips gcc 9.3.0 (codescape)
mips gcc 9.5.0
mips64 (el) gcc 12.1.0
mips64 (el) gcc 12.2.0
mips64 (el) gcc 12.3.0
mips64 (el) gcc 12.4.0
mips64 (el) gcc 12.5.0
mips64 (el) gcc 13.1.0
mips64 (el) gcc 13.2.0
mips64 (el) gcc 13.3.0
mips64 (el) gcc 13.4.0
mips64 (el) gcc 14.1.0
mips64 (el) gcc 14.2.0
mips64 (el) gcc 14.3.0
mips64 (el) gcc 15.1.0
mips64 (el) gcc 15.2.0
mips64 (el) gcc 4.9.4
mips64 (el) gcc 5.4.0
mips64 (el) gcc 5.5.0
mips64 (el) gcc 9.5.0
mips64 clang 13.0.0
mips64 clang 14.0.0
mips64 clang 15.0.0
mips64 clang 16.0.0
mips64 clang 17.0.1
mips64 clang 18.1.0
mips64 clang 19.1.0
mips64 clang 20.1.0
mips64 clang 21.1.0
mips64 gcc 11.2.0
mips64 gcc 12.1.0
mips64 gcc 12.2.0
mips64 gcc 12.3.0
mips64 gcc 12.4.0
mips64 gcc 12.5.0
mips64 gcc 13.1.0
mips64 gcc 13.2.0
mips64 gcc 13.3.0
mips64 gcc 13.4.0
mips64 gcc 14.1.0
mips64 gcc 14.2.0
mips64 gcc 14.3.0
mips64 gcc 15.1.0
mips64 gcc 15.2.0
mips64 gcc 4.9.4
mips64 gcc 5.4
mips64 gcc 5.5.0
mips64 gcc 9.5.0
mips64el clang 13.0.0
mips64el clang 14.0.0
mips64el clang 15.0.0
mips64el clang 16.0.0
mips64el clang 17.0.1
mips64el clang 18.1.0
mips64el clang 19.1.0
mips64el clang 20.1.0
mips64el clang 21.1.0
mipsel clang 13.0.0
mipsel clang 14.0.0
mipsel clang 15.0.0
mipsel clang 16.0.0
mipsel clang 17.0.1
mipsel clang 18.1.0
mipsel clang 19.1.0
mipsel clang 20.1.0
mipsel clang 21.1.0
movfuscator (trunk)
nanoMIPS gcc 6.3.0
power gcc 11.2.0
power gcc 12.1.0
power gcc 12.2.0
power gcc 12.3.0
power gcc 12.4.0
power gcc 12.5.0
power gcc 13.1.0
power gcc 13.2.0
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Options
Source code
#include <stdio.h> #include <stdlib.h> #include <string.h> #define TARGET_COLOR 0 #define FLOOD_COLOR 2 #define EDGE_COLOR 1 #define SCREEN_W 40 #define SCREEN_H 20 unsigned short screen[SCREEN_H][SCREEN_W]; /* This virtual screen has a 10x15 rectangle "drawn" in it. ** -- Do you see it? -- rectangle area should be 150. */ #define RECT_AREA 150 unsigned short screen_rect[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a right triangle with base 14 and height 14 ** -- area should be approximately 14*14/2 = 98 -- actual manual count is 105 */ #define TRIANGLE_AREA 105 unsigned short screen_triangle[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a irregular, skewed quadrilateral. */ #define IRREG_QUAD_AREA 343 unsigned short screen_irreg_quad[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a crude circle. */ #define CIRCLE_AREA 170 unsigned short screen_circle[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* Skewed quadrilateral*/ #define SKEWED_QUAD_AREA 398 unsigned short screen_skewed_quad[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a pentagon. */ #define PENTAGON_AREA 236 unsigned short screen_pentagon[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a quadrilateral in a V shape */ #define FLYING_V_AREA 264 unsigned short screen_fly_v[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0}, {0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* This virtual screen contains a blob. */ #define BLOB_AREA 305 unsigned short screen_blob[SCREEN_H][SCREEN_W] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}; /* Test bed versions of Turbo C's getpixel() and putpixel() * Both use screen array as a virtual screen */ unsigned getpixel(int x, int y) { return screen[y][x]; } void putpixel(int x, int y, int color) { screen[y][x] = color; } /*--------------------------------------------------------------------- disp_matrix() -- Helper function: display the image/matrix/table. *---------------------------------------------------------------------*/ void disp_matrix(int wdth, int hgt) { int xxx,yyy; for (yyy = 0; yyy < hgt; yyy++) { for (xxx = 0; xxx < wdth; xxx++) { int ch; switch(getpixel(xxx,yyy)) { case 0: ch = ' '; break; case 1: ch = '1'; break; case FLOOD_COLOR: ch = '2'; break; default: ch = getpixel(xxx,yyy)+'0'; break; } putchar(ch); } putchar('\n'); } } /*------------------------------------------------------------------ get_image_area() Use after floodfill complete. Count all non-zero pixels and return count. *-----------------------------------------------------------------*/ int get_image_area(int wdth, int hgt) { int xxx,yyy,sum=0; for (yyy = 0; yyy < hgt; yyy++) { for (xxx = 0; xxx < wdth; xxx++) { if(getpixel(xxx,yyy) != 0) sum++; } } return sum; } /*------------------------------------------------------------------------------------- find_image_interior() Given a rendered, non-filled screen image, span screen top to bottom. For each screen pixel, scan north, south, east and west. If an edge is found in each and every direction, return 1 (success) and provide interior coordinate. Else return 0 (fail). *-------------------------------------------------------------------------------------*/ int find_image_interior(int *px, int *py, int wdth, int hgt) { int xxx,yyy,x,y; int east = 0, west = 0, north = 0, south = 0; for(y=0; y<hgt; y++) { for(x=0; x<wdth; x++) { east = west = north = south = 0; xxx = x,yyy =y; while(!west && --xxx > -1 ) { if( getpixel(xxx,yyy) == EDGE_COLOR) { west = 1; /* West search was a success. Market*/ } } xxx = x,yyy =y; while(!east && ++xxx < wdth ) { if( getpixel(xxx,yyy) == EDGE_COLOR) { east = 1; /* East search was a success. Market*/ } } xxx = x,yyy =y; while(!north && --yyy > -1 ) { if( getpixel(xxx,yyy) == EDGE_COLOR) { north = 1; /* North search was a success. Market*/ } } xxx = x,yyy =y; while(!south && ++yyy < hgt) { if( getpixel(xxx,yyy) == EDGE_COLOR) { south = 1; /* North search was a success. Market*/ } } if((east+west+north+south) == 4) { printf("Image interior found at %d x %d\n", x, y); *px = x; *py = y; return 1; } } } return 0; } /*------------------------------------------------------------------------------- flood_fill() The basic floodfill algo/code is thanks to user Malcolm McLean [here](https://stackoverflow.com/a/44086081/3130521) and looks like this: void floodfill(int **tab, int u, int v, int i int j) { if(tab[i][j] == u) { tab[i][j[ = v; floodfill(tab, u, v, i+1, ,j); floodfill(tab, u, v, i-1, j); floodfill(tab, u, v, i, j -1); floodfill(tab, u, v, i, j +1); } } Adapted for this app to stay in screen bounds and image interior. Returns: sum of updated pixels. (Unused) *---------------------------------------------------------------------------------*/ int flood_fill(int start_x, int start_y, int wdth, int hgt) { int sum = 0; /* Bounds check */ if (start_x > wdth-1 || start_x < 0 || start_y > hgt-1 || start_y < 0) return sum; /* If pixel not proper target color, exit */ if (getpixel(start_x,start_y) != TARGET_COLOR) return sum; /* Mark the image pixel with the floodfill char */ putpixel(start_x,start_y,FLOOD_COLOR); sum = 1; /* Basic floodfill algo -- recursive: check pixel above, below, left and rgt. Added: what directions are legal? We want to stay within our image boundaries. Examine Up, Down, Left, Right pixels for image edge. If edge not found, proceed with recursive call: */ if(getpixel(start_x+1, start_y) != EDGE_COLOR) sum += flood_fill(start_x+1, start_y, wdth, hgt); if(getpixel(start_x-1,start_y) != EDGE_COLOR) sum += flood_fill(start_x-1, start_y, wdth, hgt); if(getpixel(start_x,start_y+1) != EDGE_COLOR) sum += flood_fill(start_x, start_y+1, wdth, hgt); if(getpixel(start_x, start_y-1) != EDGE_COLOR) sum += flood_fill(start_x, start_y-1, wdth, hgt); return sum; } int main() { int wdth = SCREEN_W, hgt = SCREEN_H; int xxx, yyy, area; printf("\n////////////////////////////////////////////////////////////////////////\n"); /* Setup each test case by copying the image data to the virtual screen buffer*/ memcpy(screen, screen_rect, sizeof(screen)); disp_matrix(wdth, hgt); /* Display before floodfill() */ /* Normally in image floodfill, a user will use a pointing device to instruct the app * where to begin the floodfil1. We don't have that luxury; we search: */ if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); /* Do the floodfill beginning with coords provided by find */ area = get_image_area(wdth, hgt); /* Finally get the sum of all non-zero, painted pixels */ disp_matrix(wdth, hgt); /* Display after floodfill() */ /* Tell stats/image area */ printf("Rectangle area should be: %d. Computed area is: %d\n", RECT_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_triangle, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Triangle area should be: %d. Computed area is: %d\n", TRIANGLE_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_irreg_quad, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Irregular quadrilateral area should be: %d. Computed area is: %d\n", IRREG_QUAD_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_circle, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Circle area should be: %d. Computed area is: %d\n", CIRCLE_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_skewed_quad, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Skewed quadrilateral should be: %d. Computed area is: %d\n", SKEWED_QUAD_AREA, area); //system("pause"); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_pentagon, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Pentagon area should be: %d. Computed area is: %d\n", PENTAGON_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_fly_v, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Flying V area should be: %d. Computed area is: %d\n", FLYING_V_AREA, area); printf("\n////////////////////////////////////////////////////////////////////////\n"); memcpy(screen, screen_blob, sizeof(screen)); disp_matrix(wdth, hgt); if(!find_image_interior(&xxx,&yyy, wdth, hgt) ) { printf("Couldn't find image interior!\n"); return 0; } flood_fill(xxx, yyy, wdth, hgt); area = get_image_area(wdth, hgt); disp_matrix(wdth, hgt); printf("Blob area should be: %d. Computed area is: %d\n", BLOB_AREA, area); return 0; }
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