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mrustc (master)
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use std::sync::Once; use std::cell::Cell; use std::hint::unreachable_unchecked; // Static with runtime state struct Test { pub a : Box<i32>, } fn get_static() -> &'static Test { // struct that stores our data + a lock guard struct Stt { data: Cell<Option<Test>>, once: Once // lock guard to make sure static is set only once } // static variable type must have the Sync trait bound. // and we also make sure that Stt can only be accessed in a thread safe manner. unsafe impl Sync for Stt {} // static variable static A: Stt = Stt{data: Cell::new(None), once: Once::new() }; // lock, call_once makes sure that the block is execture only once A.once.call_once(|| { // init static with a state at runtime - Heap allocation A.data.set(Some(Test{a: Box::new(5)})); }); // get reference, dereferencing a raw pointer is unsafe let v = unsafe { match *A.data.as_ptr() { Some(ref a) => a, None => { // unreachable code, we are sure that data is never None unreachable_unchecked(); } }}; return v; } pub fn main() { let a = get_static(); // reference to static let b = get_static(); // another reference to static // print address println!("{:p} {:p}", a as *const Test, b as *const Test); }
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